🧗 The Ladder of All

A solo puzzle — command a team of 5 climbers: they climb together or fall together

🧭 Level 1 — Rungs: 0/12 stabilized

🎲 Dice of Calling

🎲 ? Waiting for dice...

⚠️ Tension

Tension: 0 / 100

📜 Event Log

📖 Quick Rules

  • 🎲 Roll → dice calls a random player (rerolls if already at top)
  • 👆 Click the called player (free) or override to anyone else (+2 tension)
  • 🎯 Match the rung's skill → Stabilize! That player climbs!
  • ❌ Mismatch → Tension +5
  • 🪢 Rope Rule → nobody can climb more than 4 rungs above the lowest player
  • 🪜 Boost Lowest → guaranteed climb +1 rung (+1 tension) — but 🚧 can't boost past unstabilized rungs!
  • 🧘 Steady the Rope → −12 tension, then recharges over 4 turns
  • 🤝 Perfect formation (everyone on same rung) → −2 tension each turn
  • Level Wheel below the ladder shows the level's progress circle
  • 🏆 All 5 players reach the top → Level Cleared!
  • 🔥 Escalating difficulty → each new level increases all tension gains by +20%!
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🧗 Welcome to The Ladder of All

🎲
Roll the Dice

Press "Roll Dice" or Spacebar. The dice calls a random player to act. If that player is already at the top, it rerolls automatically — no wasted turns!

👆
Click to Choose

Click the called player (gold, "CALLED" badge) for no extra cost. Or click someone else for +2 tension — useful if they have the right skill! Green "MATCH" badge = correct skill for the rung.

🎯
Match & Climb

If the acting player's skill matches the rung's skill → the rung stabilizes and that player climbs past it. The Level Wheel under the ladder fills in as rungs stabilize — a full circle means the level is nearly won!

⚠️
Climb Together — The Rope Rule

All players share one rope: nobody can climb more than 4 rungs above the lowest player — trying just strains the rope (+3 tension). Gaps over 2 rungs cause double spread tension each turn. Mismatch = +5, Override = +2, Boost = +1 rope strain. At 100, the ladder collapses! And remember: 🚧 Boost can't push anyone past a rung that hasn't been stabilized — you must earn the climb with skill matches!

🧘
Relieve Tension

Stabilizing a rung relieves −5 tension. Keep everyone on the same rung for −2 perfect formation bonus each turn. When things get dicey, use 🧘 Steady the Rope for a big −12 relief (recharges over 4 turns). Clearing a level grants −15!

🏆
Reach the Top

Every player must climb past rung 12 to reach the top. The game is endless — each level reshuffles the rungs with new skills and the Level Wheel starts a fresh circle. But beware: 🔥 every new level increases all tension gains by +20% — mismatches, overrides, boosts, and rope strain all hit harder. How high can you climb before the tension wins?

🏆 LEVEL 1 COMPLETE!

The wheel is complete!
All players have climbed together!
Everyone wins!

💥 CRASH!

The ladder collapsed under the tension...